Thursday, December 26, 2013

No new post here anymore :(   - new videos here

Tuesday, August 14, 2012

Cinematics Producation Test using Kinect and Precatured c3d files

This is a result of my experiments with Kinect and c3d mocaps. Originally, the idea was to put this animation in realtime rendering engine, like Cinebox. Unfortunately Cinebox is not available yet, and the available game engines do not support Allembic format, as far as I know (or other realtime streaming geometry animation).  I used some free c3d files from, primaraly for all types of run animations, and kinect captures for fights and other unique movements. Both c3d and kinect clips used at this scene are listed at the end of this video.
3d models, simulation, rendering, animation and other was done by me. It is not a commercial work and was done at my free time

Sunday, April 29, 2012

This video was produced in collaboration with the for the World Health Organization.

Saturday, January 28, 2012

Stock markets

Stock market from Dmitry on Vimeo.
A simple animation made in a comparatively short time - 2-3 weeks actually, including rendering. But anyhow worth to show it here.

Monday, May 23, 2011

Saturday, March 5, 2011

Teady Bear. Final.

Cute Teddy Bear, small animation. from Dmitry on Vimeo.
Here's the finished shot with my Teddy Bear, finally.

Walk Cycle in Maya

Morpheus Walk Cycle from Dmitry on Vimeo.

I made this animation in Maya using Morpheus rig by Josh Burton.

Saturday, December 18, 2010

Wednesday, May 26, 2010

Skeletons poses

These guys were rendered with FinalRender. It's just poses so far, but later I'm going to use them in animation with this character.

Tuesday, May 25, 2010

Particles render

EU stars from Dmitry on Vimeo.

This is a fragment of a footage clip I did for image stocks. Camera and particles were animated in 3dsmax, masks animation and final compose in afterEffects

Monday, May 24, 2010

Teddy Bear poses

Last winter I made this simple cartoony character to practice in cartoony animation. But as usual things dragged on and I start animating it only now, a year later. These are poses I rendered for image stocks. A bit later I'll post a small animation shot with this guy, which I've already done, and thumbnail drawings for a new one.